Dynamics of rotating objects is not always intuitive, therefore it is a good
idea to do some thought experiments to help understanding what is happening.
Collision
Snooker
Geospacial
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| Correspondence about this page |
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Book Shop - Further reading.
Where I can, I have put links to Amazon for books that are relevant to
the subject, click on the appropriate country flag to get more details
of the book or to buy it from them.
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3d Games: Physics -
Game Physics - This book has some useful stuff, its more of a textbook, not
a step by step guide (although it does have a disc with a lot of C++ code).
About the first third of the book is a physics textbook with theoretical exercises,
the middle bit covers physics engine topics, and the last third of the book
covers mathematical topics. I think I would use this book as a reference book
to lookup the theory behind something I might be working on rather than a book
to work through in order.
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Commercial Software Shop
Where I can, I have put links to Amazon for commercial software, not
directly related to the software project, but related to the subject being
discussed, click on the appropriate country flag to get more details of
the software or to buy it from them.
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Can you help?
Please send me any improvements to
here. I would appreciate ideas to make the pages more useful including
error correction, ideas for new pages, improvements to wording. It helps
if you quote the full URL of the page.
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progam
I am working on a project which uses these principles, if you would like
to help me with this you are welcome to join in, here:
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http://sourceforge.net/projects/mjbworld/
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