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Books

cover flag flag flag flag flag flag The MathML Handbook - for people interested in working with mathematics on the web.

cover flag flag flag flag flag flag Xml Topic Maps: Creating and Using Topic Maps.

cover flag flag flag flag flag flag BSD Sockets Programming from a multi-language perspective. Begins by detailing effective uses of the BSD sockets API for networked application development, and then investigates the API from a variety of language perspectives. The book concludes by discussing a set of software patterns for each language.

cover flag flag flag flag flag flag TCP/IP Application Layer Protocols for embedded systems.

cover flag flag flag flag flag flag The Linux TCP/IP Stack: Networking for embedded systems. - Begins with a general overview of TCP/IP networking with background information on applicable networking standards. Followed by a detailed tour of |TCP/IP implemation in Linux 2.6 by following a packet of data as it flows through the stack.

cover flag flag flag flag flag flag Principles of Digital Communication systems and computer networks. - Designed as a textbook for courses on digital communication systems, data communication, computer networks and mobile computing.

cover flag flag flag flag flag flag SVG Programming: The Graphical Web (Professional Design Series)

 

cover flag flag flag flag flag flag Elementary Game Programming and Simulators using jamagic - this is a commercial program with a scripting laguage for quickly developing games http://www.clickteam.com/English/jamagic.htm

cover flag flag flag flag flag flag Mathematics for 3D Game Programming. - Second edition provides new information on illumination, collision detection, polygonal techniques. New chapters cover rendering pipeline, shadows, numerical methods, and curves and surfaces.

cover flag flag flag flag flag flag Practical Java Game Development. Case studies from existing Java game projects. Written for Java programmers new to game development.

cover flag flag flag flag flag flag Programming Believable Characters for computer games - tutorial based approach. Looks at AI tasks for developing artificial gaming companions and opponents with human-like complex behaviors.

cover flag flag flag flag flag flag Patterns in Game Design. - Gives aspiring game developers with the tools they need to really understand how games are made.Provides a method for discussing game play.

cover flag flag flag flag flag flag AI Game Engine Programming. - The book provides the knowlage and techniques needed to create an AI engine.

cover flag flag flag flag flag flag Ant: The Java Build Tool in Practice.

cover flag flag flag flag flag flag AI Application Programming.

cover flag flag flag flag flag flag A Practical Guide to Curl.

cover flag flag flag flag flag flag Introduction to Tensor Calculus and Continuum Mechanics

cover flag flag flag flag flag flag The Theory of Spinors. Elie Cartan.

cover flag flag flag flag flag flag Lie Groups for Pedestrians.

cover flag flag flag flag flag flag Ethereal Packet Sniffing.

 

cover flag flag flag flag flag flag The Art of C++.

cover flag flag flag flag flag flag Visualizing Information Using SVG and X3D

cover flag flag flag flag flag flag Geometric Fundamentals of Robotics...cover flag flag flag flag flag flag Applied Geometry for Computer Graphics...cover flag flag flag flag flag flag Geometry for Computer Graphics:...

Complex, Contact and Symmetric...

 

X3D: Extensible 3D Graphics for Web...

0306483319 - Complete handbook of the Internet

cover flag flag flag flag flag flag Deep Down Things: The Breathtaking Beauty of Particle Physics - If you dont want any equations then this is a good and readable introduction to quantum theory and related mathematics such as Lie groups, Gauge Theory, etc.

cover flag flag flag flag flag flag SUSE Linux 10 Bible.

cover flag flag flag flag flag flag Lagrangian Dynamics

cover flag flag flag flag flag flag The Thirteen Books of Euclid's Elements: Book 1.

 


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Book Shop - Further reading.

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