The MathML Handbook - for people interested in working with mathematics on the web.
Xml Topic Maps: Creating and Using Topic Maps.
BSD Sockets Programming from a multi-language perspective. Begins by detailing
effective uses of the BSD sockets API for networked application development, and
then investigates the API from a variety of language perspectives. The book concludes
by discussing a set of software patterns for each language.
TCP/IP Application Layer Protocols for embedded systems.
The Linux TCP/IP Stack: Networking for embedded systems. - Begins with a general
overview of TCP/IP networking with background information on applicable networking
standards. Followed by a detailed tour of |TCP/IP implemation in Linux 2.6 by
following a packet of data as it flows through the stack.
Principles of Digital Communication systems and computer networks. - Designed
as a textbook for courses on digital communication systems, data communication,
computer networks and mobile computing.
SVG Programming: The Graphical Web (Professional Design Series)
Elementary Game Programming and Simulators using jamagic - this is a commercial
program with a scripting laguage for quickly developing games http://www.clickteam.com/English/jamagic.htm
Mathematics for 3D Game Programming. - Second edition provides new information
on illumination, collision detection, polygonal techniques. New chapters cover
rendering pipeline, shadows, numerical methods, and curves and surfaces.
Practical Java Game Development. Case studies from existing Java game projects.
Written for Java programmers new to game development.
Programming Believable Characters for computer games - tutorial based approach.
Looks at AI tasks for developing artificial gaming companions and opponents with
human-like complex behaviors.
Patterns in Game Design. - Gives aspiring game developers with the tools they
need to really understand how games are made.Provides a method for discussing
game play.
AI Game Engine Programming. - The book provides the knowlage and techniques needed
to create an AI engine.
Ant: The Java Build Tool in Practice.
Introduction to Tensor Calculus and Continuum Mechanics
The Theory of Spinors. Elie Cartan.
Visualizing Information Using SVG and X3D
Geometric Fundamentals of Robotics...
Applied Geometry for Computer Graphics...
Geometry for Computer Graphics:...
X3D: Extensible 3D Graphics for Web...
0306483319 - Complete handbook of the Internet
Deep Down Things: The Breathtaking Beauty of Particle Physics - If you dont want
any equations then this is a good and readable introduction to quantum theory
and related mathematics such as Lie groups, Gauge Theory, etc.
The Thirteen Books of Euclid's Elements: Book 1.







