- Mesh simplification now works, when indexed face set is selected, the tool window now has an option for mesh simplification to reduce polygon count.
- H-anim generator now generates model depending on parameters set in h-anim dialog (see parameters here). The model may take several tens of minutes to be generated. Needs some improvement, for example mesh reduction in face is too high compared to rest.
Classes Added
- commentBean
Classes Removed
- errorBean - use commentBean instead.
Interfacees Added
- di_progress
Classes Changed
The following methods have been changed in either java,C# or both versions
sfedge
mfedge.find
mfedge.mfedge(mfint32 index) constructor
mfedge.minValue
mfedge.replaceIndex
mfint32.replaceIndex
mfint32.countFace
sftransform.add
geometryBean.convertToBlob
geometryBean.compressCoords
geometryBean.generateGeometry
ifsBean.simplifyMesh
ifsBean.setScriptParam
ifsBean.calcScaleCoords
ifsBean.scaleCoords
ifsBean.generateNormalsUsingCI
ifsBean.generateNormals
nodeBean.VRML2params
nodeBean.setScriptParam
nodeBean.reportError
nodeBean.remove(nodeBean)
coordinateBean.setScriptParam
normalBean.setScriptParam
d_hanim.set
d_hanim.change
d_hanim.d_hanim - constructor
d_hanim.actionPerformed
frameQuickShape.parametersSet
colCanvas.colCanvas
triangleHolder.generateNormals
