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Maths - Matrix Functions

         
Determinant matrix to scalar 2D 3D 4D
Eigenvalue and
Eigenvectors
matrix to scalar
matrix to vector
2D 3D  
Trace matrix to vector      
Inverse matrix to matrix 2D 3D 4D
Diagonalise        
skew symmetric matrix        
transpose matrix matrix to matrix      

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Book Shop - Further reading.

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cover Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). Also includes ray tracing and some linear & rotational physics also collision detection (but not collision response).

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Terminology and Notation

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